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Skyrim special edition marriage mod
Skyrim special edition marriage mod







skyrim special edition marriage mod skyrim special edition marriage mod

  • Removed mod, resulting in a corrupted block of data about the family because the person is either not a valid spouse or has ceased existing.
  • Got kids, because the player had a home they could go to and a spouse and all of that.
  • Married a character either added or already existed and is now flagged.
  • Added a mod that increased your marriage options.
  • If all of these pass with values, and kids are adopted, associate the familial tags (same things that make Calcelmo mention his nephew died if you kill Aicanthar).
  • Where is the DB's family home? (Player flag, marked for the NPCs it affects).
  • Does the DB have kids? If so, who? (Player flag, then NPC flag).
  • If proposing, is the target a valid marriage candidate? (NPC flag).
  • Is the DB married? If so, to whom? (Player flag, then NPC flag).
  • These are checked when trying to marry, move, or even in some dialogues. In the case of the Dragonborn's (DB's) family, there are a few "flags" involved in the base game. Skyrim's default on a failed stat read, to prevent crashing, is to fail silently and bury the exception unless debugging is implemented which is the woe of everyone who has ever made a mod, much less used one. This can make mod removal a bit of a bear. The only real sure-fire way to be free from any of the mod's lingering effects is to have a 'clean' save state without any of the mod's changes.Ĭonsole mods don't have the advantage of a fully-functional script extender and, as such, depend on the game's basic logic to work. Specifically, one before you had children in the first place, or one before you added the mod.

    skyrim special edition marriage mod

    Disable the mod again and they should be in the new location. Re-enable the mod and load the previous save state, then move them to where you want. Re-enable the mod, then try and remove them You could simply live with it if their presence is otherwise benign. It sounds like they are in some sort of half-way state following the removal of the mod. The way I see it you have 4 options here: 1. On PC it might be possible with the developer console to clean up a bit, remove 'stuck' entities (actors) like the children here and force them to move or remove them entirely, but on the PS4 edition it's next to impossible.

    skyrim special edition marriage mod

    Mods don't exist entirely separately from the base game, such that it's nearly impossible to predict what will happen if you remove them.









    Skyrim special edition marriage mod